﻿using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using Microsoft.DirectX.Direct3D;

namespace SimulationPresenter.Theater
{
    internal interface IDrawable
    {
        //Draws actor on a scene
        void DrawActor(Device device);
        void Highlight(Color color);
    }
}
